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Article: Common Weapons

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Post  Chronos Mon Jun 21, 2010 4:15 pm

A list of common weapons found throughout the system. This list includes general information about these weapons, such as performance, legality, make, etc.

Weapons are rated by class. A Class one weapon is civilian legal, or a hunting weapon. Class IIs are outdated military gear, or illegal weapons. Class III are standard military gear, and Class IV are advanced military gear.

Some things that effect weapons are power, range, recoil, rate of fire, and accuracy. Power is generally affected by the bullet's size: a large bullet yields greater power. The pros of high power are obvious, the most important being increased range and anti-armor abilities. The cons include noise, the inability to be silenced, and increased recoil. Recoil lowers a weapons general ability to be repeatedly fired accurately. Weapons with high, uncontrollable recoil require the shooter to wait between shots. If an automatic gun has high, uncontrollable recoil, it can lead to greatly reduced accuracy when firing. Accuracy is general a result of good manufacturing: high quality barrels tend to shoot straighter than low quality ones.
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Post  Chronos Wed Jul 14, 2010 7:26 pm

Rifles:

Rifles are very general weapons: they are generally semi-auto, medium powered, medium ranged guns. They are good in most situations, particularly against limited numbers of targets.

Assault rifles, a sub-class of rifles, are automatic attack weapons, good against more targets, and more armor.
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Post  Chronos Wed Jul 14, 2010 7:29 pm

Pistols:

Pistols are generally used as a second weapon to a larger, more powerful one: however, the handgun has several advantages of its own.

They are small, lightweight, concealable, and excellent at close quarters. While only highly trained operatives use them as a main weapon, they certainly are deadly.
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Post  Chronos Wed Jul 14, 2010 7:34 pm

Machine Guns:

Machine guns revolutionized gun warfare, allowing a single user to have the power to rain continuous streams of death. Original machine guns could only be mounted, but modern technology has allowed for full-auto machine guns to become portable.

The Machine Gun is slightly less accurate than the rifle, but is designed for combat against very large numbers of opponents. Their main drawback is their weight, and unwieldiness at very close ranges (a problem shared with all long barreled guns).
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Post  Chronos Wed Jul 14, 2010 7:36 pm

Sub Machine Guns:

The Sub Machine Gun is a miniaturized machine gun: they shoot faster, smaller, less accurate bullets. They are designed for close quarters.
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Post  Chronos Wed Jul 14, 2010 7:39 pm

Shotguns:

Shotguns are large barreled guns that fire a spread of several small pellets in a very wide pattern. This means that the user can hit objects that they weren't even aiming at, making them perfect for blind corridor combat.

Their primary drawback is range: the small pellets quickly loose momentum, and at medium ranges spread so far apart that they are not even close to hitting where the user was aiming.
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Post  Chronos Wed Jul 14, 2010 7:42 pm

Launchers:

Launchers are explosive weapons that usually fire a non-conventional projectile, such as a rocket or an air-burst grenade. They are excellent against vehicles, armor, and large groups of clustered targets, but are not suited for close range encounters, and are overkill against singular targets. Their projectiles are also slower than standard weapons, allowing the target to possibly escape it.
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Post  Chronos Wed Jul 14, 2010 7:44 pm

Sniper Rifles:

Sniper Rifles are rifles pushed to the extremes of range, accuracy, and power. They are designed to take out targets with precision, and at incredible ranges. However, their large barrels, small clip sized, and scopes make them very hard to use at close range.
The Sniper is designed to take out small numbers of targets from afar.
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